Chairs [fixed for 2.63]
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Chairs [fixed for 2.63]
Sitting on the chairs credited to TheGeorge results in the sitter facing backwards east, suggesting there is no Use node.
For example, "Chair: Throne 3 (NWN2)* (thegeorge)".
For example, "Chair: Throne 3 (NWN2)* (thegeorge)".
Proleric- Content Contributor
- Posts : 20
Join date : 2014-09-09
Re: Chairs [fixed for 2.63]
The Spelljammer chair (and other high-back chairs like the example given above) ideally need their use node to be about 0.2 forward of centre, otherwise clipping occurs at the back of the chair. This is especially noticeable if the sitter has a pony tail.
The workaround for these issues is to place an invisible object at the correct position, changing the OnUse script for the chair to make the user sit on the invisible object instead.
The workaround for these issues is to place an invisible object at the correct position, changing the OnUse script for the chair to make the user sit on the invisible object instead.
Proleric- Content Contributor
- Posts : 20
Join date : 2014-09-09
Re: Chairs [fixed for 2.63]
The chairs with no Use node are:
Chair 04 (NWN2)* (thegeorge)
Chair 05 (NWN2)* (thegeorge)
Chair 06 (NWN2)* (thegeorge)
Chair 07 (NWN2)* (thegeorge)
Chair 08 (NWN2)* (thegeorge)
Chair 09 (NWN2)* (thegeorge)
Chair 10 (NWN2)* (thegeorge)
Chair 11 (NWN2)* (thegeorge)
Chair 12 (NWN2)* (thegeorge)
Chair: Estate Stool (NWN2)* (thegeorge)
Chair: Rocking 2 (NWN2)* (thegeorge)
Chair: Stool 04 (TBX)*
Chair: Stool 05 (NWN2)* (thegeorge)
Chair: Stool 06 (NWN2)* (thegeorge)
Chair: Stool 07 (NWN2)* (thegeorge)
Chair: Stool 08 (NWN2)* (thegeorge)
Chair: Stool 09 (NWN2)* (thegeorge)
Chair: Stool 10 (NWN2)* (thegeorge)
Chair: Stool, Social (TBX)*
Chair: Throne 2 (NWN2)* (thegeorge)
Chair: Throne 3 (NWN2)* (thegeorge)
Chair: Throne 4 (NWN2)* (thegeorge)
Chair 04 (NWN2)* (thegeorge)
Chair 05 (NWN2)* (thegeorge)
Chair 06 (NWN2)* (thegeorge)
Chair 07 (NWN2)* (thegeorge)
Chair 08 (NWN2)* (thegeorge)
Chair 09 (NWN2)* (thegeorge)
Chair 10 (NWN2)* (thegeorge)
Chair 11 (NWN2)* (thegeorge)
Chair 12 (NWN2)* (thegeorge)
Chair: Estate Stool (NWN2)* (thegeorge)
Chair: Rocking 2 (NWN2)* (thegeorge)
Chair: Stool 04 (TBX)*
Chair: Stool 05 (NWN2)* (thegeorge)
Chair: Stool 06 (NWN2)* (thegeorge)
Chair: Stool 07 (NWN2)* (thegeorge)
Chair: Stool 08 (NWN2)* (thegeorge)
Chair: Stool 09 (NWN2)* (thegeorge)
Chair: Stool 10 (NWN2)* (thegeorge)
Chair: Stool, Social (TBX)*
Chair: Throne 2 (NWN2)* (thegeorge)
Chair: Throne 3 (NWN2)* (thegeorge)
Chair: Throne 4 (NWN2)* (thegeorge)
Proleric- Content Contributor
- Posts : 20
Join date : 2014-09-09
Re: Chairs [fixed for 2.63]
I ran a test on all the other chairs to check their suitability for conversation while seated (Begin Conversation, ClearAllActions, Action Sit). The following chairs are especially prone to unwanted behaviour (NPC running round in circles before sitting down again). Perhaps the models could be tweaked?
Chair: Cushion Seat (CODI)* (CODI)
Chair: Dining*
Chair: Drow
Chair: Highback 1*
Chair: Highback 2*
Chair: Illithid
Chair: Large
Chair: Medium*
Chair: Rocking 1*
Chair: Small 1*
Chair: Stool 01
Chair: Stool 03 (CODI)* (CODI)
Chair: Throne, Old*
Chair: Throne, Wood
Chair: Wingback - Brown*
Chair: Wingback - Patterned*
Chair: Wingback - White*
Chair: Cushion Seat (CODI)* (CODI)
Chair: Dining*
Chair: Drow
Chair: Highback 1*
Chair: Highback 2*
Chair: Illithid
Chair: Large
Chair: Medium*
Chair: Rocking 1*
Chair: Small 1*
Chair: Stool 01
Chair: Stool 03 (CODI)* (CODI)
Chair: Throne, Old*
Chair: Throne, Wood
Chair: Wingback - Brown*
Chair: Wingback - Patterned*
Chair: Wingback - White*
Proleric- Content Contributor
- Posts : 20
Join date : 2014-09-09
Re: Chairs [fixed for 2.63]
Updated .pwks (and use nodes) for the listed CEP chairs. I did not update the BioWare-made ones.
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